The object of the game is for a player or team of players to line up five chips
in a row on the board to form a "run". The first player or team to create two
runs wins!
How to Play: A player begins his turn by rolling all five dice. The combination
of the dice facing up is to be read like cards in a poker hand. Viable hands
include full house, straight, five of a kind, four of a kind, three of a kind,
two pairs and one pair.
A player may throw the dice once, twice or up to three times to roll the best
possible combination. After their first roll, a player can roll again anything
from one to five of the dice. On your second and third rolls you can again roll
one to five of the dice, including re-rolling anything you had set aside in the
first roll. After the third roll place a poker chip of your team color on the
board that corresponds to the poker hand combination of dice. Then the next
player to the left rolls the five dice to start their turn.
If the square of the board corresponding to the dice combination rolled is
already covered by a chip, then that player's turn is over and they cannot play
a chip on the game board. Note: there is usually two of each possible
combination on the board.
When a player or team places five chips in a row on the board this constitutes a
run. Chips in a run are protected during the remainder of the game. A player's
run may share common chips with their other runs, however, a player cannot claim
a new run by adding chips to the end of an established run. A new run must
contain at least 4 chips not in common with the original run.
The first player or team to create two runs on the board wins.
Special Rules:
The center square on the game board that can be used by all players as part of a
run, but cannot be claimed by any one player.
Lucky 7: Anytime a player rolls a combination of the five dice so that the face
value adds up to seven a player has the option to place a chip on either Luck 7
or whatever other combination appears on the dice (full house, three of a kind,
etc).
Lucky 11: Anytime a player rolls a combination of the five dice so that the face
value adds up to eleven a player has the option to place a chip on either Luck
11 or whatever other combination appears on the dice (full house, three of a
kind, etc).
Five of a Kind: Anytime a player rolls a five of a kind that player may place
their chip on ANY open square on the game board. Wild!
Bouncer: After all the "straight" squares on the game board are filled, every
time you roll another straight the result is a "bouncer". A bouncer allows the
player to remove any one opponents chip from game board except a chip that has
been placed in an already completed run.