Battleship Rules
Jeux

RULES FOR SHIP PLACEMENT

Place each ship horizontally or vertically, but not diagonally.

Do not place a ship so that any part of it overlaps letters or numbers.

THE CLASSIC GAME

Decide who will go first. Then alternate turns, calling out one shot per turn to try to hit each other's ships.

CALL YOUR SHOT!

On your turn, pick a coordinate on your target grid and call out its location by letter and number. For example, this is the shot location D-4.

When you call a shot, your opponent must tell you whether it's a hit or a miss. After you record your hit or miss, your turn is over.

IT'S A HIT!

If your called-out shot location is occupied by a ship on your opponent's ocean grid, it's a hit! Your opponent tells you which ship you hit (carrier, patrol boat, etc.).

Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresponding hole of the ship you hit on their ocean grid.

IT'S A MISS!

If your called-out shot location is not occupied by a ship on your opponent's ocean grid, it's a miss. Place a white peg in the corresponding hole on your target grid, so you won't call this shot again. It's not necessary for players to record each other's misses with white pegs on their ocean grids.

SINKING A SHIP

Once all of the holes in a ship have red pegs, it has been sunk. The ship's owner announces which ship was sunk.

WINNING THE GAME

If you sink your opponent's fleet of four ships before they sinks yours, you win the game!

THE SALVO GAME

Experienced players may enjoy this game variation, in which you get as many shots on your turn as ships afloat in your fleet. The rules are the same except for the following:

You each start with a salvo of four shots (one for each ship in your fleet). You fire them one at a time, and your opponent announces whether the shot is a hit or a miss. Mark your hits and misses as in the standard game.

For each ship that is sunk, you lose one shot in the salvo on your next turn.

Continue calling out salvos until one player wins.

For a more challenging Salvo game, don't announce which ships are hit.

 

 

 


 

 

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