Parcheesi (Ludo) En

Goal of the game

In the modern version of Parcheesi, each player has 4 pawns of the same color (yellow, red, green or blue) which are initially in an area called House on the game board.

It is made up of 68 numbered squares, 12 of which are safety squares (marked by a circle), on which all the pawns can move.

In addition, each player has 7 squares of the color of his pawns and an arrival square (larger square located in the center of the board) on which only their own pawns can move.

The object of the game is to arrive before your opponents to get the 4 pawns into the finished square after having covered the entire game board.

How to play Parcheesi?

All players start the game with all of their pawns in their houses, although it is possible to start the game with a pawn taken out on the game board.

Before starting the game, each player rolls the dice. The player with the highest number will start the game.

Players will be able to take out a pawn only if they roll a 5. This action is obligatory only if there are still player pawns at home. Only exception, the exit square is already occupied by 2 pawns.

If you play with the Super Parchesi mode with 2 dice you can take out a pawn if the sum of the 2 dice is equal to 5. For example a 2+3. It is also possible to take out 2 pawns at the same time, if you draw a double 5.

Normal Parcheesi (with 1 die)

In the classic game of Parcheesi, the player can move the pawns he has on the game board by rolling the dice.

It is mandatory to advance the exact number of squares indicated by the die if possible.

If a player rolls a 6, he can start playing again. If all his pawns are out on the game board, the 6 will be worth a 7.

If you repeat 3 times in a row (you roll a “6” 3 times), the last pawn moved will return to its home. Except if no movement has been made or if the last pawn moved is on the arrival stairs.

Super Parcheesi (with 2 dice)

Super Parcheesi is based on the Ludo rule. By playing with 2 dice, the game becomes much more strategic.

During a turn, 2 moves can be made either with the same pawn, or with 2 different pawns (one with each value indicated on the dice).

If a player rolls a double (same number on the 2 dice), he can start rolling the dice again (the rule of 6 will not be applied)

If you repeat 3 times in a row (you draw a “double” 3 times), the last pawn moved will return to its home.

Except if no movement has been made or if the last pawn moved is on the arrival stairs.

Example 1:

A player rolls a 3 and a 5.

Normally, he will have to take out a pawn and then he can move any pawn forward 3 spaces.

Example 2:

A player rolls a double 5. He must take out 2 pawns if possible and he will start playing again.


A bridge is formed when 2 pawns of the same color are on the same square. If the options on the table allow it, it is also possible to form a bridge with 2 pawns of different colors on a security square.

Bridges prevent the passage of any other pawn.

If on a square, there are 2 pawns which form a bridge of the same color of the pawn we are moving, it will be possible to pass over it but not to occupy this square.

To remove a bridge from the Parcheesi (with 1 die). One of the players forming the bridge with his pawns must draw a 6.

He will have to open the barrier by moving one of the pieces forming the bridge if possible. If he has more than one bridge, he can choose to open the one he wants.

To remove the bridge from the Super Parcheesi (with 2 dice). The same thing happens except that the player will have to draw a double.

It is not allowed during the same turn to undo a bridge and form a new one with the same pawn.


To capture an opponent's pawn, you must land on the same square and that it is not on a safe square.

The eaten pawn will return home and the player who captured it will have to move one of his pawns forward 20 spaces as far as possible.

If a player rolls a 5 and the exit square is occupied by 2 pawns, one or more of which does not belong to him, he can eat the last pawn that arrived on this square. In addition, he will earn 20 points (as with any other capture).

If you are playing as a team, it is possible to capture your partner's pawn.
Arrival space

If a pawn has managed to make a complete turn around the game board, it can enter the arrival staircase.

To successfully fit a pawn into it, the player must roll the exact number with the dice. Once on the first square, a pawn cannot be eaten by the opponent.

If a pawn reaches the arrival square, the player must move

Printable Board PDF This pdf contains a board of 4, 6, and 8 Players







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