C++Builder Community Edition
OnMouseDown
void __fastcall TForm1::Button1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,int X, int Y)
{
switch (Button) {
case mbLeft:
Button1->Caption ='G';
break;
case mbRight:
Button1->Caption ='D';
break;
}
}
RadioButton
if (RadioButton4->Checked == True)
for (i = 0; i < HAUTEUR; i++) {
for (j = 0; j < LARGEUR; j++) {
if (j<0) flag = j;
else flag = i*10 + j;
if
(jeu[i][j].bombe)
ButtonGroup1->Items->Items[flag]->Caption = 'X';
} /* for */
} /* for */